Hey hey, welcome. I like to build games in my free time because I love building software. I am particularly keen when talking about data workflows and system design. Alternatively, I also like to talk about biology and plants.
Recently,
I was the lead programmer on an indie studio for their debut game, An Eternity Gone By. I still currently maintain it because it left a strong impression on me. With the extra help, we were able to create a very polished experience for the telekinetic witch, Mirai. Check it out on Steam if you like physics tomfoolery.
In the past,
One of my smaller projects that I'm still proud of is Synesthesia. It opened alot of doors to me for what it means to be in a team, thanks to my friends' artwork and creative direction. It's just so much prettier than the mods I produced as a kid.
Contact me for collabs, chat, or work contracts at my email: anthogonyst@gmail.com